Public Release: MKM version alpha 0.1b

Download Link:… [CHANGELOG] Added 3 new full grab/ero animations (grabing loop, ero loop 1, 2 & 3, climax and climax loop). Lazy Starfish (beach stage) Naughty Barnacles (beach stage) Spit Bud (forest stage) Implemented the audio system framework, adding 6 music themes and over 40 sound effects. Many of those SFX are placeholders/temporary, and they … Read more

Project Platformer – Basic Information and goals

WIP – Project MKM

In terms of overall design, I’m aiming to make something like a middle ground between a simple platformer (that is, one where you simply progress left to right, and from level 1 to level 2, etc) and a full metroidvania.

There will be a main hub area and from there the player can teleport to the initial levels and explore them in any order they like. The levels themselves won’t be interconnected like in a true metroidvania, although I could make a few exceptions like secret entrances and areas.

In order to open up more levels and progress in the game, the player will have to find items and solve puzzles. Sometimes a boss will have to be defeated first, other times just collecting the right items will open up more areas.

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