Dream and Nightmare (version 1.2)

Tied up!

The free add-on, otherwise know as version 1.2 is now live! If you purchased the game via itch.io, please check your e-mail as you might already have received a notification to download the new version.

If you purchased via dlsite, the update will go live either tomorrow or maybe the next day, due to their own review process.

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Choice of art style

First CG of the new insect boss
About a year ago, when I was in the planning stages for PPG, one of the things I knew would give me trouble would be to decide on a art style for the CG’s of the game.
I knew I wanted to make a game with simple graphics and with the aesthetic of 8-bit/16-bit games, but what I really needed to figure out was how to combine my limited skills with a decent enough art. 

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Level design and themes

Pixie Panic Garden Level Design

The interface of Unity Engine, and overall objects and elements used in PPG

Work on the CG sets is almost complete, so as I transition into making the final adjustments to the new bonus stages I’ll talk a bit about how was my planning process for creating the game’s original levels.

The initial scope was simple: create 5 different stages with 7 levels each. Each stage would have a specific overall theme and gimmick. Very early I had decided to have those exact number so as to keep the goal of finishing development realistic for an amateur game developer. While on paper this plan sounds simple enough, the execution could have been better.

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