Choice of art style

First CG of the new insect boss
About a year ago, when I was in the planning stages for PPG, one of the things I knew would give me trouble would be to decide on a art style for the CG’s of the game.
I knew I wanted to make a game with simple graphics and with the aesthetic of 8-bit/16-bit games, but what I really needed to figure out was how to combine my limited skills with a decent enough art. 

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