Project Platformer – Basic Information and goals

WIP – Project MKM

In terms of overall design, I’m aiming to make something like a middle ground between a simple platformer (that is, one where you simply progress left to right, and from level 1 to level 2, etc) and a full metroidvania.

There will be a main hub area and from there the player can teleport to the initial levels and explore them in any order they like. The levels themselves won’t be interconnected like in a true metroidvania, although I could make a few exceptions like secret entrances and areas.

In order to open up more levels and progress in the game, the player will have to find items and solve puzzles. Sometimes a boss will have to be defeated first, other times just collecting the right items will open up more areas.

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PPG on steam, and a focus on the new game

Steam now allows ero games, believe it or not!

Lately I have been quite busy with my day job, which hampers what little time I have to work on games. Additionally, whatever little time I got this past month or so was dedicated to working on the recent releases of PPG on Nutaku and now on Steam.

Originally I had no intention whatsoever to publish the game on steam because, well, it really didn’t make any sense to. But lo and behold, steam announces that now its OK to publish uncensored games there, and given how in the distant future I want to also make non-hentai games and publish them on steam, I thought it would be a great learning experience to go trough steam’s publishing process.

With PPG now just released there, I’m glad I took that decision and whether the game sells 10 copies or 1000 copies there matter little, because the value I got from learning even more about game publishing in general is priceless.

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Dream and Nightmare (version 1.2)

Tied up!

The free add-on, otherwise know as version 1.2 is now live! If you purchased the game via itch.io, please check your e-mail as you might already have received a notification to download the new version.

If you purchased via dlsite, the update will go live either tomorrow or maybe the next day, due to their own review process.

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Choice of art style

First CG of the new insect boss
About a year ago, when I was in the planning stages for PPG, one of the things I knew would give me trouble would be to decide on a art style for the CG’s of the game.
I knew I wanted to make a game with simple graphics and with the aesthetic of 8-bit/16-bit games, but what I really needed to figure out was how to combine my limited skills with a decent enough art. 

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