Work on the CG sets is almost complete, so as I transition into making the final adjustments to the new bonus stages I’ll talk a bit about how was my planning process for creating the game’s original levels.
The initial scope was simple: create 5 different stages with 7 levels each. Each stage would have a specific overall theme and gimmick. Very early I had decided to have those exact number so as to keep the goal of finishing development realistic for an amateur game developer. While on paper this plan sounds simple enough, the execution could have been better.



